If you’d like to finally immerse yourself in virtual reality for good, without cables and other immersion-destroying solutions, it will soon be possible.
It’s all thanks to Oculus Quest, the just officially announced standalone VR goggles from Facebook that will guarantee unprecedented comfort and capabilities. Some of you probably remember this idea as Project Santa Cruz, and rightly so, because although the topic has been quiet for a long time, this is the realization we’re talking about.
And while marketing-wise it doesn’t look great, the manufacturer has made no secret of the fact that the Oculus Rift, its previous VR goggles, was just one of the steps that allowed it to pursue its actual plan, which is the most advanced standalone goggles on the market.
And interestingly enough, it’s not exactly about Oculus Quest either, because as Mark Zuckerberg claimed during the announcement, this one “only completed the first generation of Oculus products”. That is, it is exactly as experts predicted, Facebook did not buy Oculus technology with only games in mind and in the future we will certainly see its use also in social media and other areas close to the corporation.
But back to today’s hero, which is scheduled for release in the spring – how powerful is really Oculus Quest? It’s hard to say, because until now virtual reality required us to have not only goggles, but also a PC with very powerful components, which was responsible for the most difficult part. Now we can dispense with it, and enjoy full mobility, without embarrassing cables and any additional stations or sensors to track movements.
However, considering the price of the hardware, namely $399 for the most basic model with two wireless controllers, offering 65 GB of internal memory (which is twice as much as other standalone virtual reality goggles available on the market, i.e. Gear VR from Samsung), we can expect a lot and Oculus seems to realize that.
After all, Oculus Quest is a standalone device providing 6 degrees of freedom of movement, all thanks to built-in sensors responsible for tracking the user’s movements and controllers – the manufacturer calls this technology Insight, and behind it are 4 wide-angle sensors and an image recognition algorithm. In addition, we can count on a high-resolution display (1600 x 1440 pixels per eye) or improved audio system compared to the previous generation.
Okay, but what can we play with Oculus Quest? Facebook is still avoiding specifics here, but we’ve learned that it’s working on porting hits like Moss, Robo Recall, and The Climb to the platform, with more than 50 different productions waiting for us on launch day. Will this be enough to tempt users and get them to spend nearly $400? It won’t be easy, especially since VR in games has been talked about less and less lately and there is a high risk that the fashion for it starts to pass, sending it to the dustbin.